Component One -
- content may or may not come up
- Film, Advertising, Newspapers, Video Games, Music Videos
- unseen
- shorter questions
Component Two - TV, Magazines and Online Media
- we know what will come up - set products only
- significantly harder as we know what the questions will be like
- much longer questions
What are magazines?
- often based on pictures as opposed to text
- many different genres
- often appealing to many different audiences
- often, but not always, printed on high quality and/or glossy paper
- non-disposable media
- more freedom in production
- no set tone
- wildly different audiences
- significantly higher prices, that varies wildly
Barthes Codes
- Proairetic code: anything which suggests that something is going to happen (action code)
- Symbolic code: anything which has a deeper meaning
- Hermeneutic code: anything which asks a question, creates a mystery, or suspense
- Referential code: anything which refers to something else, also known as intertextuality
Claude Levi-Strauss
- 2 components in media products which pose opposites to each other
- creates conflict
- easier for the audience to understand
Weekly Famitsu
- gaming/video games
- anime
- vouchers
- top 30 ____
Fortean Times
- sci-fi focused
- space orientated → whole section on UFOs
- crime focused too
- £4.50
Playstation
- gaming focused
- £5.99
- TV, gaming and merch
- gaming adverts
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