Introduction to Magazines

Component One
  • content may or may not come up 
  • Film, Advertising, Newspapers, Video Games, Music Videos
  • unseen
  • shorter questions
Component Two - TV, Magazines and Online Media
  • we know what will come up - set products only
  • significantly harder as we know what the questions will be like
  • much longer questions

What are magazines?

  • often based on pictures as opposed to text
  • many different genres
  • often appealing to many different audiences
  • often, but not always, printed on high quality and/or glossy paper
  • non-disposable media
  • more freedom in production
  • no set tone
  • wildly different audiences
  • significantly higher prices, that varies wildly

Barthes Codes

  • Proairetic code: anything which suggests that something is going to happen (action code)
  • Symbolic code: anything which has a deeper meaning
  • Hermeneutic code: anything which asks a question, creates a mystery, or suspense
  • Referential code: anything which refers to something else, also known as intertextuality 


Claude Levi-Strauss

  • 2 components in media products which pose opposites to each other
  • creates conflict
  • easier for the audience to understand

Weekly Famitsu
  • gaming/video games
  • anime
  • vouchers
  • top 30 ____

Fortean Times
  • sci-fi focused
  • space orientated → whole section on UFOs
  • crime focused too
  • £4.50
Playstation
  • gaming focused
  • £5.99
  • TV, gaming and merch
  • gaming adverts

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