Assassins Creed III - Liberation

 Assassins Creed III - Liberation

Production

  • coding
  • testing - to check it actually works
  • alpha and beta builds - things which are not quite finished
    • open beta test - an almost finished version to be played by the public to test the game works

Post-production

  • patching and maintenance - allows it to be released earlier

Marketing and promotion

  • Electronics Entertainment Expo
    • a way to sell games to publishers
  • Indie game development and marketing
    • AAA - informal classification for high budget video games
  • Unreal and Unity are industry standard
  • Comiket - comic market in Japan

Assassins Creed III - Liberation

  • published by Ubisoft in 2012 for the PlayStation Vita, with a subsequent HD re-release for PlayStation 3 and Xbox 360
    • PlayStation Vita is a sequel to the PlayStation portable
    • use of lexis "true HD audience"

How does the trailer to the re-release of Assassin's Creed III: Liberation appeal to both mass and niche audiences?

  • mainstream
    • a clear and easy way to understand narrative based on the actions of a single character
    • female black lead character may appeal to new audiences
    • released on a range of different consoles allowing for minimising risk and maximising profit
    • lack of gameplay footage focuses on more attractive elements
    • historical setting provides a rich and exciting
  • niche
    • iconography and recurring themes of the franchise, including a serious tone
    • playing as an assassin
    • elements of violence and stealth

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