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Assassins Creed III - Liberation
Assassins Creed III - Liberation
Production
- coding
- testing - to check it actually works
- alpha and beta builds - things which are not quite finished
- open beta test - an almost finished version to be played by the public to test the game works
Post-production
- patching and maintenance - allows it to be released earlier
Marketing and promotion
- Electronics Entertainment Expo
- a way to sell games to publishers
- Indie game development and marketing
- AAA - informal classification for high budget video games
- Unreal and Unity are industry standard
- Comiket - comic market in Japan
Assassins Creed III - Liberation
- published by Ubisoft in 2012 for the PlayStation Vita, with a subsequent HD re-release for PlayStation 3 and Xbox 360
- PlayStation Vita is a sequel to the PlayStation portable
- use of lexis "true HD audience"
How does the trailer to the re-release of Assassin's Creed III: Liberation appeal to both mass and niche audiences?
- mainstream
- a clear and easy way to understand narrative based on the actions of a single character
- female black lead character may appeal to new audiences
- released on a range of different consoles allowing for minimising risk and maximising profit
- lack of gameplay footage focuses on more attractive elements
- historical setting provides a rich and exciting
- niche
- iconography and recurring themes of the franchise, including a serious tone
- playing as an assassin
- elements of violence and stealth
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