Video Games - Specialised Industry

 Video Games - Specialised Industry



In what ways do videogames represent a specialised industry? How do they differ from other media?

  • video games are interactive and require active audience participation
  • video games often have interactive narratives that can be personalised to audience expectation
  • video games are created by teams of specialists
  • video games tend to be much longer than other forms of media
  • you can get better at video games
  • many video games are 'open ended'
  • video games are often updated with DLC or downloadable content
  • barrier to entry formed through a number of different platforms and high cost of hardware
  • an assumption of a 'hardcore'
  • requirement for accessories
  • accessibility issues
  • often high RRP, though some videogames are based a freemium
  • a variety of audience responses
  • a self-reflective industry
  • recently games are community based and distributed
  • video games are increasingly digitally distributed on platforms such as Steam, Origin and PlayStation Store
  • heavily reliant on word of mouth and audience trends
  • Ubisoft - French company - Assassins Creed is one of their best known works
  • Triple A - high-budget, high-profile games that are typically produced and distributed by large, well-known publishers
  • first-party games are made by companies that own a particular platform and can have studios working exclusively for them

Pre-production

  • concept art - to inspire the developers, absolutely essential for video game pre-production
  • design/storyline
  • event planning
  • casting

Production

  • coding
  • testing
  • alpha and beta builds

Post-production

  • patching and maintenance
  • marketing and promotion

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