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Video Games - Specialised Industry
Video Games - Specialised Industry
In what ways do videogames represent a specialised industry? How do they differ from other media?
- video games are interactive and require active audience participation
- video games often have interactive narratives that can be personalised to audience expectation
- video games are created by teams of specialists
- video games tend to be much longer than other forms of media
- you can get better at video games
- many video games are 'open ended'
- video games are often updated with DLC or downloadable content
- barrier to entry formed through a number of different platforms and high cost of hardware
- an assumption of a 'hardcore'
- requirement for accessories
- accessibility issues
- often high RRP, though some videogames are based a freemium
- a variety of audience responses
- a self-reflective industry
- recently games are community based and distributed
- video games are increasingly digitally distributed on platforms such as Steam, Origin and PlayStation Store
- heavily reliant on word of mouth and audience trends
- Ubisoft - French company - Assassins Creed is one of their best known works
- Triple A - high-budget, high-profile games that are typically produced and distributed by large, well-known publishers
- first-party games are made by companies that own a particular platform and can have studios working exclusively for them
Pre-production
- concept art - to inspire the developers, absolutely essential for video game pre-production
- design/storyline
- event planning
- casting
Production
- coding
- testing
- alpha and beta builds
Post-production
- patching and maintenance
- marketing and promotion
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