What effect do video games have on their audiences?
- short attention span
- YouTube is highly stimulating
- if you play too many video games, your actions become violent
- there are many stereotypes
- widely held belief the media affects us in a specific way
The effects model has been disproved by Stuart Hall and his Reception Theory
Bobo Doll Experiment - Bandura (1961)
- assumes audiences don't know what is going on
- experimented on children
- looks like a bouncy punching bag
- violence in video games is normalised
- assassinate and kill are often above the head of the person who the character in the video needs to kill
- normalised
- desensitised - video games make killing seem normal
Cultivation theory - George Gerbner
- genres do not make us violent but they cultivate violent ideologies
- The debate is far more complex than "if you play a violent video game you become a violent person"
- The actual relationship between video games and violence is extremely complex
Harmful scenes in gameplay footage
- violence
- hitting and killing people
- imitable behaviour
- jumping off a building into a haystack
Doom (1993)
- the game is not gory or violent
- it was for the time - caused controversy
- the extent of the violence had not been seen before
- this was played from a POV shot
- also called first person shooter games
Columbine shooting (1999)
- the media blamed video games
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