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Fandom and Assassins Creed
Fandom and Assassins Creed
Theory
Henry Jenkins
- fandom refers to a particularly organised and motivated audience of a certain media product franchise
- fans are active participants in the construction and circulation of textual meanings
- fans appropriate texts and read them in ways that are not fully intended by the media product
- may manifest in conventions, fan fiction, etc.
- fans construct their social and cultural identities through borrowing and utilising mass culture images
- audiences are a really important part in the media production and consumption as well as distribution
- for example
- may send in own ideas about that they would like to see from vloggers
- commenting and sharing
- creating meaning in film trailers
- his theory involves a key phrase which is "textual poaching"
- textual poaching is where audiences take a media product and remake it or rework it to create their own meaning
- for example
- fan made videos
- fan reviews
- fan art
- fan fiction
- fan made websites/blogs
- fan made memes
Clay Shirky
- new media, as in the internet and digital technologies, have had significant effect on the relations between media and audiences
- media consumers can no longer be passive and can only be considered as active
- they create and share content with one another
- this may be through comment sections, internet forums and creating media products such as blogs or vlogs
- believes audience want to interact with the media
- believes this is because technology has changed our expectations and behaviour
- magazine interaction has declined as audiences now like to comment and share posts
- believes audiences like to 'speak back' to the producers of the media
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